thread: 2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question
On 2013-08-18, Vincent wrote:
Nick: So yes, exactly, "currency" just means that what happens here, matters there. Since the Doomed Pilgrim looks mostly like this:
...What happens "here" is fictional, and it matters fictionally "there."
There are a couple of pieces of mechanical currency in the Doomed Pilgrim, around the dice. One is where if you've already rolled a 2-5 ("here") and you roll a 2-5 again ("there"), you get to choose a different result.
But to answer your question: nope! Fictional currency is perfectly easy to design into a game. A more sensible name for it would be "cause and effect," and our brains want it so badly that we'll do it without hardly any prompting. When we play and when we design.