anyway.



thread: 2013-09-03 : Ordering the Conversation: How do you choose?

On 2013-09-04, Peter Borah wrote:

My answer doesn't involve any sort of rules, but merely my intuition as a designer. What sorts of things do I want people to say? I write the rule that seems to most consistently lead to them saying those things.

For instance, I want the wizard to have to say many words, many of which about her struggling and failing. I therefore don't write the first rule, because many players will say only a few words, and mostly about succeeding.



 

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