thread: 2013-09-03 : Ordering the Conversation: How do you choose?
On 2013-09-04, Peter Borah wrote:
My answer doesn't involve any sort of rules, but merely my intuition as a designer. What sorts of things do I want people to say? I write the rule that seems to most consistently lead to them saying those things.
For instance, I want the wizard to have to say many words, many of which about her struggling and failing. I therefore don't write the first rule, because many players will say only a few words, and mostly about succeeding.