anyway.



thread: 2013-09-03 : Ordering the Conversation: How do you choose?

On 2013-09-04, Vincent wrote:

Rickard: So your point is that your experience emerges from what you do and why you do it in combination? I'm down with that.

I'll let you off the hook! I don't agree with your categories, and I'm not interested in being talked into them (so, please, don't try). Category schemes like those, in my experience, don't add to, only interfere with, the conversation that's worth having.

Josh, Gordon: Cool, makes sense.

Everybody: It's not just spellcasting, right? Just as Josh and Gordon say, there needs to be a whole game full of these conversational structures (let's call them subsystems!). For each and every one, you decide whether it's right for the game by how and whether it serves the game.

With me?



 

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