anyway.



thread: 2013-09-03 : Ordering the Conversation: How do you choose?

On 2013-09-05, E. Torner wrote:

Vincent's like "How do we structure the conversation? Because that's an important aspect of game design."

And then everyone's like "Well, everything is important, duh! Why you gotta boil it down to the one thing?"

(Or as Graham Walmsley once put it "You said something simple and human about game design. Now define your terms!")

Just observing.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":