anyway.



thread: 2013-09-03 : Ordering the Conversation: How do you choose?

On 2013-09-07, adam mcconnaughey wrote:

like, a game is a machine run by a group, right? with each of the members of the group working the parts of the machine they have access to, and, hopefully, if everyone works the machine right, some kind of story/experience pops out?

and conversation is the connector between the different individual sections of the machine, right?  with different conversations being different kinds of mechanical relationships; one type of conversation represents my section kicking another section into gear, one type represents your section providing a limiter on my section, stuff like that, etc?

i dunno. it's a metaphor, i think i lost myself.



 

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