anyway.



thread: 2013-09-11 : The Problem, of course

On 2013-09-12, Gordon wrote:

Well, to design any part of a game and know with any certainty you're doing it "right", it surely helps to know, or at least feel, the whole game.  It may even be that the better you understand the whole, or the more deeply you feel it, the easier it is to design the part.  Possibly still soul-wrenchingly difficult to get right, but at least easier to know if the part is working or not.

But it's also true that you'll only come to understand the whole through working with its parts, so - how does having arrived at this particular destination change how we go about designing a game?  I mean, we were probably already paying attention to both the parts and the whole as best we could ...



 

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