anyway.



thread: 2013-09-24 : What even IS the object of an rpg?

On 2013-09-24, Tybraal wrote:

Your idea might be analogous to the idea that "no law can define how it should be interpreted" because someone always has to interpret that written ruling. This can be extended to cover all pre-designed material such as game rules.

The fact that you are writing a game for roleplayers to use in their playing of an actual game based on your written game means that you cannot, as a game designer, directly control what objects the players pursue in the course of their game. Based on my experience a written (or otherwise pre-designed) roleplaying game is like a blueprint for a played game that may or may not be followed.

I wonder if I got your point correctly?



 

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