anyway.



thread: 2013-09-24 : What even IS the object of an rpg?

On 2013-09-24, John Mc wrote:

I'm with you 100% Vincent.  Trying to find the object in some texts only reinforced it.

However, how well can we define an object for a game, given that it isn't laid out for us plain?  Do you think we could nail it down in all cases, most cases, or few cases?

Is the object of the game actually local to the people playing the game at the moment?  Potentially shifting with different honest attempts to play the game?  Or does the object lie in the design regardless of how the players interact with it?

I'm particularly curious because you brought up the point about the object not being spelled out.  It strikes me that if this isn't handled well two separate groups (or even two players on the same couch) could interpret the design differently.



 

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