anyway.



thread: 2013-09-24 : What even IS the object of an rpg?

On 2013-09-24, Vincent wrote:

John: "However, how well can we define an object for a game, given that it isn?t laid out for us plain?  Do you think we could nail it down in all cases, most cases, or few cases?"

It's the crucial question and my opinion is kind of uncompromising.

The object of the game isn't something the designer can hide. If a game has one, we should be able to see it. Failing that, we should at least be able to see the design clearly enough to begin to figure out what it is. Failing that, we should still be able to talk intelligently about what it might or could be, given what we can see.

Otherwise we have no earthly business designing games of our own.



 

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