anyway.



thread: 2013-09-23 : Game Texts on the Object of the Game

On 2013-09-25, Gordon wrote:

I found it interesting to compare/contrast the two ways to play described below in the context of this "object of the game" conversation:

IN THE LABYRINTH may be played two ways. It is possible for a GM to design a small tunnel complex in a couple of hours; then, the players sit down, develop new characters, and begin play. At the end of the evening, the survivors with the most loot and experience are the winners.

More challenging is the "campaign game." In such a game, the GM is likely to spend much more time to create a detailed world. There may be dozens of players, not all of whom will be active at any given time. Play is not terminated after one session; rather, the game goes on indefinitely. Months and years pass in the fantasy world at a rate chosen by the players, while characters adventure, gain experience, age, make alliances, work at their jobs, intrigue against one another . . . whatever the players want. Labyrinth adventures are conducted at intervals by the GM, and the players spend the interim planning and negotiating. Several GMs (some of whom may also be players) can co-operate on a large campaign.



 

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