thread: 2013-10-02 : The GM: Holding the Object for the Group

On 2013-10-02, Vincent wrote:

Gordon: The opposite of a problem! Apocalypse World is designed on purpose so that the players can just do their job ("your job is to play your characters as though they were real people, in whatever circumstances they find themselves") without knowing, carrying, or worrying about the object of the game.

It's like very many rpgs in this way.


This makes...
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