anyway.



thread: 2013-10-02 : The GM: Holding the Object for the Group

On 2013-10-02, Gordon wrote:

Vincent Durn, I thought that was a possibility, and then ruined the way I put my questions (especially the last) in that case. So, rephrased: "What design features (in AW specifically, or RPGs generally) are important to that kind of play (that is, play where only one player worries about the object of the game)?"

I mean, if you think there's an interesting answer. "The features that work for that game" might be all there is to say, though maybe you could still point at what in AW you see as important in this context. The GM agenda and player job statements, clearly - anything else?



 

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