anyway.



thread: 2013-10-02 : The GM: Holding the Object for the Group

On 2013-10-08, Rickard wrote:

Dom, Rickard: Do either or both of you have the same objections to ?in Apocalypse World, you play to find out what these characters will make of their world??

It's better but it's still vague. I've been thinking of this for some days now, and it seems like you - in this example - is more talking about the emergence expected of the game. And that's an object for the creator of the game.

(I haven't played AW myself, only read about it and watched it been played, but ...) if I was to say that the object of AW was to "fight for your survival", that would still correspond to what you wrote. Or "expanding your influence in the world". Now, to tie everything together, none of these objects has to be fulfilled for the players, but the emergence of playing should be that they will "play to find out" or "explore the world".



 

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