anyway.



thread: 2013-10-08 : Recipe vs Game

On 2013-10-09, Vincent wrote:

Gordon: Great question!

For me, the key to it all is Eat Poop You Cat. Eat Poop You Cat is, in these terms, the most rpg-like non-rpg I know.

I think it was Ben said to me once, that RPGs are exquisite corpse games but you make a coherent narrative instead of an incoherent one. The object of Eat Poop You Cat is super easy to achieve, but the tools you have at your disposal create tension in themselves.

Maybe a better way to look at tension than uncertainty is difficulty. My thinking is that, for a certain audience (including, by the way, me), Apocalypse World makes finding out what these characters will make of their world just difficult enough.

Like, it would be easier for us to find out what my hardholder Barbecue would make of his world if you could just turn to me and ask me, and I could just tell you. But making it that easy would rob it of its value.



 

This makes GcL go "I actually really like "contend with":"
and some things even require contending just because of the limitations of the tools we have as humans

This makes GcL go "And thanks - that (and the next thread) helps!"

This makes...
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