anyway.



thread: 2013-10-11 : Games have Objects: My Conclusion

On 2013-10-11, Gordon wrote:

So - a game that would be poorly served by letting characters off the hook (even though we want to) might be well served by an object (or objects) that threatens them, and a game that would be poorly served by letting characters die (even thought we want to) might be well served by an object (or objects) that protects the characters?

That makes sense to me. I'm not quite sure what in recent discussion made you concerned people thought otherwise, but - full steam ahead, from me anyway.



 

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