anyway.



thread: 2013-10-11 : Games have Objects: My Conclusion

On 2013-10-15, Vincent wrote:

George: Welcome!

I think that what you want is viable, yes. Not 100% viable, it's always going to come down to that hard decision sometimes, but there are fun game mechanics you can use to have your cake and eat it, oh, 80%, 90%, 95% of the time.

AD&D's rules aren't them.

If you're interested, I can tell you about how damage works in my game Dogs in the Vineyard, and how combat works in my game Otherkind, both of which are my attempts at that magic trick.



 

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