anyway.



thread: 2013-10-11 : Games have Objects: My Conclusion

On 2013-10-15, George wrote:

Hello, and thanks both for the warm welcome.

Gordon: Good point about "something meaningful". Besides something dramatic, like threatening to hurt a loved one, I remembered that scene in Indiana Jones where he (almost) falls of the tank. But he doesn't. As part of the audience, for me that's very captivating. As a GM playing that scene, what i'm thinking is "will i always find that angle?". Hmm not sure, maybe that's the way to the real answer and a combination of fear and laziness makes me look elsewhere to consider if there is an alternative. Because i guess "that angle" depends on your ability as a storyteller.(Doesn't everything? you will ask, and you'll probably be right). Also, regarding the next paragraph, i would say that for this particular element to work as powerfully the players probably need to identify with the characters. i.e. more trad RPG than story game. But yeah agree that you can achieve the narrative result (minus the player stress) in a story game environment.

Vincent: I finally bought Dogs a couple of months ago (it's been in my to-read list for a few years now!) but i still haven't got round to go through it. I've heard a lot of good things about it, so I want to give it the attention it deserves. If you don't mind re-treading old ground, yes i'd be very interested in hearing your take on how both games work in that context.



 

This makes GcL go "I don't like trad vs. storygame"
'cause it's rarely that simple. But the issues can come up in that context.

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