anyway.



thread: 2013-10-17 : The Magic Trick: Damage in Dogs in the Vineyard

On 2013-10-18, Gordon wrote:

But ...

One of the traditional "problems" in old-school combat is the 5+% chance for any d20 roll (crit/saving throw/etc.) to yield bad stuff/death (yes, I've got D&D on the brain - sorry).

5d10 = A little better than 8% chance of dying in DitV.

So if you're having problems with the 5% chance in d20, DitV isn't actually a help.

Now, the fact that you're rolling that 5d10 less often than you're rolling the d20 (only at the end of combat, not each time someone swings/uses a "save or die" effect), that matters.

And the way you're more likely to get a "less than max" result that has meaningful impact (not just "HP damage insufficient to kill") is real neat.

But solving the "I don't want you to die here, but I do want you to worry about dying" issue? Not necessarily a big win for DitV vs d20 just from the probabilities.



 

This makes Andy go "In that case, you're asking for it..."
Because that's a whole lotta fallout. :D

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