anyway.



thread: 2013-10-17 : The Magic Trick: Damage in Dogs in the Vineyard

On 2013-10-18, Vincent wrote:

Gordon, JMendes: Yes, conflicts in Dogs in the Vineyard are still pretty risky. Riskier than fights in AD&D? Quite possibly!

What I'm saying is that Dogs in the Vineyard plays a trick on you that makes combat feel riskier than it is. If somebody (like George) is looking for ways to make fights feel risky, this is a potentially-useful example.



 

This makes GcL go "And without GM 'fudging'"
Which is probably important for the feel. Hope it proves useful to George!

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