anyway.



thread: 2013-10-21 : The Magic Trick: Otherkind Dice

On 2013-10-23, George wrote:

Vincent thanks for clarifying about the abstraction in Otherkind. About Dogs, sure I'll check it in the book in more detail. It was good to hear your thoughts on the importance of moving away from a (story-agnostic) number.

Josh W: these all sound great. They all reinforce the genre. Rather than trying to force certain things into the narrative to try and patch combat. (things such as healing potions becoming an everyday item, the cleric class and the resurrection spell) Now if someone invented time-travel to tell my teenage self. Oh well, better late than never :)

As a general comment for these last two threads: I'm really looking forward to running my next game using these principles and rules. Thank you!



 

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