anyway.



thread: 2013-10-28 : A Question about Objects

On 2013-11-06, Vincent wrote:

Oh my god, Gordon! You're right. I've been digging in this whole time, but I've been off the mark.

I'll say more about it tomorrow, with examples from The Doomed Pilgrim and/or Murderous Ghosts, but:

As the designer, you get to choose which independent goals your game considers, and how it handles them. That's all. And that while there are some goals that rpgs have conventionally considered, and some conventional ways they've handled them, we are not bound to follow. We get to choose for ourselves, case by case, every time.

Like I say, examples tomorrow. I think they'll bring us from "I think you're wrong" territory into "I dislike that about the game" territory, which is, I think, where we belong.



 

This makes Nick go "Looking forward to that!"

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