anyway.



thread: 2013-12-09 : Some Basic Rules (i)

On 2013-12-09, Vincent wrote:

Oh sure.

Calculated! Here's the calculation:

Fights, races, and flinch challenges call for opposed rolls, or else they privilege one of the participants, the one rolling. So, opposed rolls for challenges.

To be consistent - by which I mean, for a +1 strong to mean the same thing for fighting as it does for a strength test or a strength save - tests and saves should also be opposed rolls.

All other things being equal, I prefer opposed rolls. All other things are never equal! But I do.



 

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