anyway.



thread: 2014-02-15 : Lies in RPGs

On 2014-02-16, E. Torner wrote:

I think the "immutable principles" here are, in fact, what was established by The Forge community: that systems should be able to operate as written, without players having to intervene in the rules to match their own agenda.

But as I'm discovering, uncertainty (some of which is produced by lying) is actually a designer's best friend. Competently control what is uncertain in a game, and chances are that your game will lead somewhere.



 

This makes Rick go "uncertainty is king. :)"

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