anyway.



thread: 2014-02-15 : Lies in RPGs

On 2014-02-19, adam mcconnaughey wrote:

i think many games that include rules like

"if your character does something risky, roll a d6. a 3-4 is a slight success, a 5-6 is a better success"

without further specification what the difference between the two of those is

fundamentally include a form of dice fudging.

as do any games that include rolls where the outcome is a suggestion, instead of a hard and fast rule (for example, rolling on the location table in remember tomorrow).



 

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