anyway.



thread: 2014-03-09 : The Dark Ages are in the air...

On 2014-03-14, Josh W wrote:

Followed some of the links back to get more info (as I probably should have done already!), and had a bit more of a think about it, and my concern isn't half as substantial as I thought.

So far you've got a good starting set of designers who will be likely taking a pretty mature approach to feedback, and they'll probably be able to form a sort of seed for encouraging a good culture, between the various people playtesting each other's stuff. And because of that requirement of buying in, even if the kickstarter goes super well, you're probably talking 20 people connected together at most, so it shouldn't put too much strain on social links.

Perhaps more importantly, one huge difference in modern game design compared to the old "pick your resolution mechanic" stuff is thinking about how games approach setting up a situation. I can easily imagine even 30 different games coming out, strongly sharing a lot of mechanics, but having clear and differentiated approaches to emphasising particular aspects of the fictional world they are establishing and what they are developing on through play. Each of those would result in very distinct experiences, hopefully to the satisfaction of their designers, despite having superficially similar frameworks.



 

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