anyway.



thread: 2014-03-24 : Ask a Frequent Question...

On 2014-03-30, Vincent wrote:

Moreno: I think I have a general direction common to my games, and each game has its own take on it. Don't ask me to articulate it! My games are how I express it. It's in my gut, not up here where I can just write it down.

Among my own games, Murderous Ghosts was the biggest jump. Of all the games I've played, let's see. This morning I'll go with Breaking the Ice (by Emily Care Boss), Beloved (by Ben Lehman), and Suldrup (by Mikkel Baekgaard). Suldrup is a case of me encountering a tradition for the first time, though. I understand that it's not revolutionary in its own context, just very good.

On Ars Magica: That's precisely it! You're right. "Ars Magica's legacy" is the common general direction of all my games.



 

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