thread: 2014-03-24 : Ask a Frequent Question...
On 2014-04-09, Tim Ralphs wrote:
It seems to me that the way you engage the public in your game design is fundamental to their propagation, in that you generate a visible enthusiastic discussion and a pool of geographically disparate people with positive experiences of play.
Let's imagine I had a game that was the easy 90% of the way to feeling finished with the hard 10% still to be done. What advice would you give me specific to getting the game played and talked about? I'm probably going to give it away for free ultimately, but it would be really nice to give it away to more people and have them actually play it.
(I was really interested in a throwaway thing you posted about writing, way back. You said that you can write fiction and people might read it but it doesn't generate conversations like games do. I don't have a question about that, just it seemed quite profound at the time.)