anyway.



thread: 2014-04-15 : Cultivating Your Audience with Love

On 2014-04-16, Tim Ralphs wrote:

I hear you. So here's my consideration. I have the game written up enough to be playable. It was played this weekend by a couple of groups at The UK Student Nationals, and there's a small buzz about the game which I feel like I should be capitalising on. Having said that, my distribution model is basically "give it away for free and hope people share it with those they play it with" and I don't really want many different versions floating around while I try and tidy it up. So what do I do? Send them a "pre-release" version of what I have so far? Put that up and fix it up as time goes on? That all feels pretty sloppy.



 

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