anyway.



thread: 2014-05-24 : Games that Take Off, Games that Don't

On 2014-05-25, Chris wrote:

It seems to be Vincent Baker + complexity = success. Vincent Baker here being a brand, not a person. I'd say that if the game is complex enough, there's more to talk about an expand on, so it gets talked about and expanded upon.

AW is a whole other thing with the hacking.

I would say the main thing is that Vincent makes games that are evocative and people like to imagine playing them. If the complexity is high enough, the imagining turns into doing. If it isn't, then the imagining is sufficent and playing isn't required.

The goal is to beat lonely fun.



 

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