anyway.



thread: 2014-05-24 : Games that Take Off, Games that Don't

On 2014-05-26, Vincent wrote:

Ah, right. When I read the opening page or two of a game, I'm thinking about who I want to play it with, and when, and whether they will want to play it with me, and whether it'll turn out to be worth the effort of getting that assortment of people together, and what I'll say, and what they'll say, so on. This is all about this pivotal moment.

If the answer to all of those questions isn't immediately obvious and positive, then the game's lost me. The riskier it seems, the less likely I am to take on myself the effort and responsibility.

Midsummer Wood is self-limiting. You read that game, and you immediately know whether you have the particular three friends you need in order to play it. And if you don't have those particular three friends, it doesn't matter how much you like the game or want to play it, you don't get to.

Make sense?



 

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