anyway.



thread: 2014-05-24 : Games that Take Off, Games that Don't

On 2014-05-26, Vincent wrote:

Tim: Not really! I mean, everything always shapes my design decisions, but what I really see it shaping is my publication decisions.  It's been shaping them for a while, in fact, since Rock of Tahamaat or before.



 

This makes TR go "Ahh Tahamaat!"
I only played one game of that, and it was such, such good fun and I learned so much from it. Thanks!

This makes VB go "Oh cool!"

This makes TR go "The oddest lessons"
way beyond IIEE, things like "yes, do really name *everything*, it'll be fab."

This makes...
initials
...go...
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