thread: 2014-05-24 : Games that Take Off, Games that Don't
On 2014-05-26, Vincent wrote:
Tim: Not really! I mean, everything always shapes my design decisions, but what I really see it shaping is my publication decisions. It's been shaping them for a while, in fact, since Rock of Tahamaat or before.
This makes TR go "Ahh Tahamaat!"
I only played one game of that, and it was such, such good fun and I learned so much from it. Thanks!
This makes VB go "Oh cool!"
This makes TR go "The oddest lessons"
way beyond IIEE, things like "yes, do really name *everything*, it'll be fab."