anyway.



thread: 2014-05-24 : Games that Take Off, Games that Don't

On 2014-05-31, Josh W wrote:

That idea "the goal is to beat lonely fun" is an interesting one:

Do we want to encourage people to play with other people? Do we want people to use our rules in full rather than in part?

I mean, I could see myself making a game where the goal is to get people to start doing lonely fun, in such a way that their lonely fun can later be linked together in g+ games when they reach a critical mass; a game specifically designed for that thing where people go away and design a character and bring it fully formed to the table, but perhaps focused not just on characters, but on parts of the world, and leaving just the right gaps and flags so that you know how to put them together.



 

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