thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style

On 2014-07-15, Vincent wrote:

Here's an example of strategy. Consider three great old trick-taking games, Hearts, Spades, and Knaves. Their procedures and components are almost identical. Their objects, however, are very different, and this means that their strategies are different too.

I've played so much Hearts over the years that I'm good at Spades (because I can read my hand pretty well at the draw) but terrible at Knaves (because I instinctively undervalue winning a safe trick and overvalue avoiding the Jacks).

This example takes us all the way back to 2011-06-13 : A roleplaying game has two centers.


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