thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style
On 2014-07-15, Vincent wrote:
Tim: It's cool.
Some games have, in place of an object, no object. Every game has an object slot, if you'll allow me, but a few games leave it intentionally or unintentionally empty.
I'll take on your objections in another post. Meanwhile, reservations acknowledged, do you see what I mean when I say, for instance, that a game's strategy arises from its procedures and object?