thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style

On 2014-07-15, Vincent wrote:

Tim: It's cool.

Some games have, in place of an object, no object. Every game has an object slot, if you'll allow me, but a few games leave it intentionally or unintentionally empty.

I'll take on your objections in another post. Meanwhile, reservations acknowledged, do you see what I mean when I say, for instance, that a game's strategy arises from its procedures and object?


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