anyway.



thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style

On 2014-07-15, Tim C Koppang wrote:

Vincent, yes, that all makes sense to me. In broad brush strokes, I think your categories are useful. I like the distinction you are making between the way the game works (procedures, object, and components) and the way that players interface on top of those basics (strategy and style). Just to make sure I understand, would it be fair to substitute the word "skill" in for "strategy"?—in that "skill" doesn't have the same associations with winning and losing, but does imply that a player has ability at a game?



 

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