thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style

On 2014-07-15, Ben wrote:

I'm not sure we can say that it's possible for a game to have no object or goal at all. It seems to me that all activities have an object, even it is only implied. After all, "explore the character's relationships" or "tell a dramatic story" are both objects.

Can you give an example of what you mean when you say that the "object" slot can be empty?

I do agree that strategies must arise from a game's procedures and object(s).


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