thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style

On 2014-07-15, Vincent wrote:

Ben: Minecraft is the go-to answer. What happens with Minecraft is that its procedures include, I dunno, a dozen different phenomena that can be taken by the player and assembled into ad-hoc objects of play. Like, the way time passes plus the fact that monsters come out at night means that you can decide that for now your goal is to make a safe shelter before the sun goes down. The game's design eagerly goes along with the objects you create for yourself.

I think that object-less games are pretty rare, even object-less RPGs.

AsIf: As a matter of policy, I'd rather deal with the awkwardness of "object" than the subtler misleading implications of "objective."


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