thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style

On 2014-07-15, Justin K. wrote:

Regarding games with no object:

Games like Minecraft were the first thing that came to mind for me, too. Any number of other explory, survivaly games can occupy that space as well.

In that sort of game the procedures and components push the player toward some ad-hoc object. The particulars of the object can vary depending on the player's stance, approach, or values, but the object will have its foundation in the procedures and components. That all seems fairly right.

It might be the case, then, that a game can have no object in its design, but all games do have some object in play. I think that might be a worthwhile distinction.


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