thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style
On 2014-07-16, Ben wrote:
I like that distinction, Justin.
However, I feel that the implicit object of Minecraft is pretty clear: avoid death.
In versions of the game where there is no active threat and you are just free to build as you please, I would call that a digital toy rather than a game. To me, a toy is something meant for play, but without any inherent goal.
Basically, I feel that goal-oriented and non-goal-oriented systems are so fundamentally different that they should be in different categories.