anyway.



thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style

On 2014-07-17, Simon C wrote:

Do you think that a game where the object is "make the imaginary world vivid, make the characters' lives exciting, and play to find out what happens," has a fundamentally different relationship to the "style" aspect of the game than does a game where the objective is "run your meeple all the way to the end of the level without dying.



 

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