thread: 2014-07-15 : Procedure, Components, Object, Strategy, Style
On 2014-07-17, Vincent wrote:
Everybody: The construction of "style" in my new post reveals to me that style doesn't have a very strong relationship with the game's genre at all.
The question, instead, goes like this:
- Does your game care if its players are on the same page, aligned, genre-wise? If so...
- Does it use its procedures to bring the players into genre alignment?
- Does it use its object-or-objects-or-none to bring the players into genre alignment?
- Does it rely upon good strategic play to bring the players into genre alignment?
- Does it rely upon good stylistic play to bring the players into genre alignment?
- Does it rely upon instruction outside of play to bring the characters into genre alignment?
- Does it, worst case, sabotage genre alignment by putting it in conflict with any of these?
(For most RPGs, complicated as they are, the answer will be some of each in a variety of proportions.)
This makes CC go "Reminds me of Procedures vs. Directives"
http://bankuei.wordpress.com/2010/06/09/procedures-vs-directives/