thread: 2014-07-17 : Strategy vs Style

On 2014-07-17, Ben Lehman wrote:

no wait I have something more to say about this.

In RPGs it's possible a move can seem to have no procedural effect, even to the player who makes it, and then turn out to be concretely and deeply procedurally important.

It occurs to me that this is probably what you mean by "ambiguous" but there is a thing where we can't really know if it matters or not until it matters or we've forgotten it.

This is a weird, neat thing about RPGs.



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