anyway.



thread: 2014-07-19 : Aside: Designing a Bell Curve

On 2014-07-19, David wrote:

So this removes fault from the equation, right? The designer needn't say, "you played it wrong" and the players needn't say "you suck as a designer".

Instead we can all agree that there's a bell curve law of game design which states that games can please some people all the time, all people some of the time, but not all people all the time?

Except of course we want to keep pushing the bell curve farther towards the "good" +1 experiences and away from the "bad" -1 ones, right? Is there ever a point at which it could pass 0 at the x axis on that curve?



 

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