anyway.



thread: 2005-07-05 : Setting and Source Material

On 2005-07-15, Pol Jackson wrote:

Er, actually, I wrote that.

Gah! So you did. My apologies. You also wrote:



For narrative RP purposes, it doesn't matter if Aragorn or Boromir has the better speed/handling ratio.



...Which is pretty funny. :)



I do agree. If what you're looking for is nothing but narrative RP, then yes, over-reliance on source material is detrimental to that goal. It may even be "creatively unhealthy" (as Vincent put it).



Here's what I think. I think that games where the players "fetishize the source material" actually have two goals. One of the goals is role-playing. The other goal is to create a social environment in which to discuss and celebrate the source material. This is likely done both through table talk, and through the game itself.



Does anyone agree? Or is my analysis way off base, here?



Pjack




 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":