anyway.



thread: 2014-07-19 : Aside: Designing a Bell Curve

On 2014-07-23, JDCorley wrote:

I also think there's a distinction to be made between identifying the object properly in game design and communicating the object properly in game manual creation.  People who play a game wrong may have little to teach a designer, but surely when you put on the hat of a writer or editor, the fact that people aren't getting what you're trying to convey is relevant.

Like, nobody would try to teach someone to play chess by directing them to the USCF official rules of chess. Even though those rules define the object of chess very well, they don't (and aren't intended to) communicate the object to players. Instead the USCF has things liks Chess Magnet School.



 

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