anyway.



thread: 2014-07-25 : RPGs Have Objects, Q&A

On 2014-07-25, Gordon wrote:

Vincent - So, is that (RPGs don't have 'em, or they're too complex, or only from players)  the conventional wisdom you're referring to here in encouraging thinking about the object?

I find acknowledging the complexity and the existence/role of player objects useful, but yeah, not that they universally supplant (heh) the designed object(s). So I think I'm avoiding those conventional wisdom traps, but I'd be interested if there were others you see.



 

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