anyway.



thread: 2014-07-25 : RPGs Have Objects, Q&A

On 2014-07-25, Aron wrote:

Vincent: Playstyle? I thought you wrote about style in the games. Now I'm really confused. :-)

Example: in the Small World board game there are fantasy races. Each has a special ability (procedures) and each has tokens (components). A player can choose between the available races and she use strategy to do so. Strategy emerge from procedures & components & object. If there are more than one strategically good race the player use style. (She choose the Hobbits because she loves Frodo from the books.) But in this case there is an element of game design she base her decision: the fantasy theme, the fantasy races, the art on the cards. The game designers choose this deliberately and this effects the decisions of the players. This element of game design is not in the procedures, components and objects.
Did I misunderstood something?



 

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