thread: 2014-07-25 : RPGs Have Objects, Q&A

On 2014-07-25, Jesse Burneko wrote:

Vincent, if this is an aside let me know and I'll take it elsewhere but...

I see you talking a lot about the "audience" for a game being a property of the game.  On one hand that thought is kind of freeing.  Make the game, and it will have the audience it's going to have; big or small don't sweat it.

On the other that's kind of frustrating because it suggests there's no way to deliberately grow a given game's audience.  Do you believe that?  Do you believe there's really no way to take a game from an audience of 10 to an audience of 100 to an audience of 1000?



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