thread: 2014-07-25 : RPGs Have Objects, Q&A

On 2014-07-25, Vincent wrote:

Jesse: If a game has a potential audience of 1000, and so far it's reached 10, then yes, you can take it from 10 to 100 to 1000. This requires you to invest the right kind of work at the right time.

If a game has a potential audience of 10, and it's reached them all, then no amount of work of any kind will ever get it to reach 100, let alone 1000.

A game's potential audience changes over time, of course. Public tastes change. The needs of the marketplace change. People grow and regress. You might discover 15 years later that now your game has an audience of 1000, who knew?

But the kind of publishing I do, with a $0 budget for marketing and complete reliance on word of mouth? There's really no way to take a game whose potential audience is 10 people and make 1000 people like it.


This makes JB go "Hmm.. Freeing AND Depressing."

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