thread: 2014-08-22 : AW:Dark Age playtest preview: a War Company
On 2014-08-22, Aleksandra S. wrote:
Motivations sounds great
"I aspire to: Courage, honor, hospitality,
loyalty, patience, piety, virtue.
My conscience allows me: Brutality,
blasphemy, compliance, lying, murder,
robbery, vainglory".
It looks like there's much to choose, decide during the game. Is it a player's job to decide what happens with his people, not MC's?
It looks more complicated than AW. More crunchy? Like more thinks are directly connected to numerical values. Will it be possible to play to new players, as with the playbooks?